An eccentric tinkerer who's many wild imaginings did not include being elected to office.
|Human Mage||Level 4 Artillery|
|Initiative +4||Perception +5|
|HP 42||Bloodied 21|
|AC 17||F 13 R 14 W 15|
|Speed 6||Skills Arcana +11|
|Str 10 +2||Con 12 +3|
|Dex 14 +4||Int 18 +6|
|Wis 17 +5||Cha 12 +3|
|Steam Gun (Standard, at-will)||Weapon, Ranged 15/30|
|+6 vs AC||1d8 damage|
|Smart Bomb (Standard, at-will)||Force, Fire, Area Burst 1 within 10|
|+7 vs Reflex||1d8+4 Force/Fire damage and the target is dazed (save ends)|
|Magic Bullet (Standard, at-will)||Force, Ranged 20|
|+7 vs Reflex||2d4+4 force damage|
|Quick Shot (Standard, at will)||Force, Ranged 10, 3 Targets|
|+7 vs Reflex||1d6+4 force damage|
Trained by dwarven smiths and schooled in the magical arts Dr. Coleoptera came to Drumble to settle down and figure things out. He has improved every day life in Drumble but also occasionally causes havoc with his inventions. He never wanted to be mayor but was elected to office by the town council for his outstanding ingenuity and his improvisation skills. He lacks some social tact but generally gets on well with everyone.
In combat Dr. Coleoptera seemlessly mixes magic and gunplay to devastating effect. Many a foe has fallen to his peculiar methods mostly because he looks so harmless.